For brands
The world is the marketplace
One living map. Every dig site is a quest. Diggers explore the map, find your site and work it. You get a read-out of what actually converted, and the site stays on the map as a place people come back to.
Pick ground
Choose a site size, a sector and a window. Scoped quote back within 24 hours.
Stage the quest
We write the quest into the world and you preview it before it goes live.
Diggers work it
Objectives verify against real actions, with a verified X account required for rewards.
Get the read-out
Completions, cost per verified user and who came back on day 7 and day 30. Yours to keep.
Nothing is drawn before your dig site is staged and live.
Dig site sizes
Four ways to claim ground
From a single day to a permanent landmark. Pricing is scoped per site.
Camp
A one-day push with a live leaderboard slot.
Outpost
Daily quests plus a weekly arc, with a day-7 read-out.
Settlement
Recurring weekly quests, day-7 and day-30 read-outs.
Territory
A permanent landmark with its own lore chapter.
Why a world
Not a grid of offers
- A grid of app icons
- The offer is gone once it pays out
- No story, pure cost per action
- Users compare payouts and nothing else
- One persistent world people explore
- Your dig site stays on the map as a landmark
- Every site is a place with a reason to return
- Locked sectors open as the network grows, so people keep checking back
Brand FAQ
Before you stake ground
What is a dig site?
A dig site is a quest placed at a location on the Unearth world map. Diggers find it, complete its objectives, and the site stays on the map as a place people return to.
How long does a dig site run?
Camp sites run for 1 day, Outposts for 1 week, Settlements for 1 month and Territories for 1 year. Most brands start with an Outpost.
How much does a dig site cost?
Pricing is scoped per site, based on size, sector and window. Email ne@meilabs.io with the outcome you want to prove and you get a scoped quote back within 24 hours.
What does a brand get at the end?
A read-out of completions, cost per verified user and who came back on day 7 and day 30. Objectives verify against real actions, and rewards require a verified X account.
How is Unearth different from an offer wall?
An offer wall is a grid of payouts that disappear once claimed. Unearth is one persistent world: your dig site is a landmark with a story, and locked sectors keep opening, which gives people a reason to come back.
Open the first dig sites
Tell us the outcome you want to prove: size, window, audience. You get a scoped quote back within 24 hours.
Quest rewards on Unearth are Embers: participation points with no cash value, not a security and not redeemable for money. Partner rewards such as access, allowlists or product credits are set per site and run under written rules.